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Nethergate: Resurrection Cracked

Updated: Mar 25, 2020





















































About This Game Spiderweb Software's classic adventure of treachery and battle in ancient times has returned! Travel back to ancient Britannia for a tale of cunning foes, vicious battles, and a race to rediscover the lost secrets of magic. Britannia is a land ravaged by war. The natives of this land, the savage Celts, have long been subjugated by the Roman invaders. At last, they have risen up in bloody rebellion. Battles rage across the land. Cities are sacked, the inhabitants massacred. And, lost in the chaos, in the small, forgotten valley of Shadowvale, a plan is being formed. Soon, a band of barbarians will rediscover the lost secrets of magic. They will find a way to rid their lands of their oppressors forever. And you, as the Celtic warriors, will attempt to free your people. Or you, as the Romans, will attempt to crush them. For the good of the Empire. Key Features Two different sides, the powerful Romans and the savage and cunning Celts. Each side has a completely different full-length adventure. Enormous game world, with dozens of dungeons and many characters and quests. Fascinating storyline. Fight for freedom, or further the glory of the Empire. Lost secrets of magic! Dozens of spells and hundreds of hidden magical artifacts. Innovative story and unique setting. Unlike any fantasy game you've ever played. 1075eedd30 Title: Nethergate: ResurrectionGenre: Strategy, RPG, IndieDeveloper:Spiderweb SoftwarePublisher:Spiderweb SoftwareRelease Date: 1 Mar, 2008 Nethergate: Resurrection Cracked This is a very old school game, so much that you might be turned off at the first second of playing.But if you manage to get past that and get hooked by the story and setting, you're in for a fantastic adventure into the realm of celts, faeries and roman intruders!Difficult to get past the old engine, but a story worth playing.. I had a lot of fun with this game. You can play 2 different sides and get to experience history a little from two perspectives. I really like the fantasy setting and there are plenty of things to explore. If you are familiar with Spiderweb games I believe this one is a good one. The Avernum series is also a great one.. Nethergate was my gateway into computer RPG and shareware alike.. I bought a MacWorld magazine with a demo of Nethergate on it for my PowerPC 7300 and the rest was history. Spiderweb Software has provided me with a couple decades of entertaining fun through Nethergate and the rest of their games; so its fun to see their games being "resurrected".. NetherGate:Resurrection is a classic! I played the original Nethergate back in the day as well as this update when it came out. This version is fantastic, just like the other. Choose Roman or Celt for different experiences, abilities and encounters! This is a turn based\/party-based RPG with a lot of replay value and excellent leveling system and story. If you like classic RPG goodness sprinkled with historical context, you can't go wrong with NetherGate:Resurrection. While I enjoyed some of the Avernum titles this one has not entranced me. In fact because of the way it is displayed it is not only not engaging but downright hard to play because of the tiny graphics. (Even with the "fixed" resolution ap at the beginning it looks very poor.) And frankly it just wasn't my cup of tea. However if you like Rome based games (the game takes place in Roman Controlled Albion (because England is not yet a thing) and that may appeal to you. I did not get far so I am not really saying buy or don't buy but beware that it may be unappealing because of the size of the game window and graphics within. That said, if it is on sale at $0.99us or so that isn't a terrible price to pay to find out you don't enjoy it.. (Taken from my impressions thread on RPGWatch)I just completed Nethergate: Resurrection from the Celts side. This was a fun little game, my first for this Easter school holiday period. It was shorter than say Avernum: Escape from the Pit (119 hours for me) and Avadon (79 hours) but was still a healthy time sink at 45 hours. Given the story can be experienced from the Roman side as well, this is a lot of content packed into an old-school turn-based, party based game. Whilst I was attracted to the initial premise of "Roman vs Celtic" cultures in a much more realistic setting compared to my previous Spiderweb experiences, the game didn't quite deliver on this in the manner I'd originally imagined. There's a lot of exploration of the "sidhe" (faery) culture as well as many other familiar Spiderweb elements to make someone who has played any of Jeff's games before quite comfortable. The game is quite cleverly written, full of Jeff's lively prose and quippy dry humour. I was very happy that the game offered a choice of companions to join the base created group of 4. I ended up finishing with Brigid in the party with a fairly standard group of 4. Two melee specialists (Swords\/Spear) and two druids. I didn't end up with all of the spells, but I really enjoyed building the druids in this game. Serpent's Coil (slow) was instrumental to win some of the harder fights. Deviously, I appreciate that there are wands designed to hurt the party as well as assist (If you use Wands of Carrunos on enemies, it merely makes them stronger\u2026)There were also several riddles; one mathematical and another anagrammatic which I liked. The dungeons in Annwn (Halls of the Dead and Battlefield) were especially well designed and challenging, full of interesting moments. I had to do this entire section without the "create food" spell actually which was a constant drain on spell power and energy potions. There's even a miniature Pre-Witcher3 "Wild Hunt" survival quest where the player is beset by a large pursuing group of wolves, which was great fun to play and experiment with. One curious fact is that in quasi Might & Magic VI fashion, many of the fights in the final section are slightly trivialised by the player being given access to powerful range weapons - the crystal wand. The last battle wasn't quite as epic as from my previous Spiderweb games, but still entertaining. Another potentially negative factor overall was probably the interface - it is quite clunky and even after adjusting to it, the pause and delay would likely frustrate many players with the chunky movement style. Still, any keyboard and mouse player can easily make the adjustments. I liked that the player could use real-time combat as well to mop up mobs and weaker monsters to quicken the action. One final little tid-bit: The existence of the talking skull was most amusing too given its coincidental close proximity in terms of release to Morte from Planescape Torment (1998 to December 1999 respectively) Anyway, I'm happy to have played this one! I like its structure and will replay from the Romans perspective one day. Once again, kudos to Dhruin for his review that reminded me I needed to play it. Pros:Turn based, party based goodness. (can use real-time\/wait command strategically) Big open world to explore (so many small details and content to discover) Signature Avernum like dungeons - lots to find!Heaps of quests; many unusual and obscure. (I didn't do them all)Additional companions (more than 4 characters possible)Replayable from the other side\u2026Cons:Slightly clunky, ancient UI.Limited Sound (I use various background soundtracks in a playlist to compensate\u2026). This game may not have the best graphics, but if you have played any of their other games you'll know why they're awesome. their plot is so well constructed I just love Spiderweb games. I love Spiderweb Software games - they take a long time to play, and they are almost as primitive as you can get with their graphics. The stories are great, though, and the worlds are detailed and full of things to explore. The UI on this one takes a little getting used to, but it's second nature soon enough.

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